★ THE LEGLESS LEGEND ★
MR.
WRIGGLES
A worm, a garden full of things that eat worms, and a hand of luck dealt to you every time you grow. Eat, burrow, keep wriggling — and hope the next card is a boon.
FROM THE DIRT
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THE HOOK
THE DRAW
Every time you grow, fate deals two cards and you keep one. Twenty-three of them are in rotation: ten boons that bend the garden your way, thirteen banes you carry to the grave. Refusing is not an option, so every run turns into a different animal by the end.
THE GARDEN
WHAT LIVES DOWN HERE
Some of it is food. Most of it is not. The difference changes depending on the cards you are holding.
CROWS
They circle, they pick a spot, they drop. Your only warning is the shadow.
PEREGRINE
Faster than a crow and far less forgiving about where you are standing.
SPIDERS
Patient, web-bound, and happy to wait exactly where you were headed.
COCKROACHES
Skittish and quick. Prey with the right boon, rivals without it.
BEETLES
Armoured and stubborn, and the first thing most runs learn to avoid.
TAR PITS
Black, still, and slow to let go. Cross one and you will feel it.
MOLD
It spreads while you watch. Ground you knew is ground you no longer have.
INK POOLS
You can go through. You cannot see what is on the other side.
THE CABINET
DRESS THE WORM
Eight cabinets of worm skins, each one a different idea of what a body can be made of: honeycomb, harlequin motley, brass clockwork, constellations, live wire. Pick one and the whole run looks different.
Twenty-three achievements sit on top of that, worth 975 points, and the leaderboards keep the score you would rather forget.